eBooks, Software and Downloads




A New Trailer For ONE PIECE World Seeker Is Now Available



A new trailer for ONE PIECE World Seeker is now available from BANDAI NAMCO Entertainment America Inc. The new trailer focuses on the game's Karma System. As players meet new characters throughout their adventure in ONE PIECE World Seeker, the Karma System will open different side quests related to each character. Finishing these quests will award the player with new items and experience!




ONE PIECE World Seeker is now available for digital pre-order on PlayStation 4 computer entertainment system, Xbox One, and STEAM for PC. A deluxe edition of ONE PIECE World Seeker is available for $89.99 which includes the ONE PIECE World Seeker game and season pass content. The season pass is also available as a separate download for $29.99. More information regarding the season pass content will be revealed at a later date. ONE PIECE World Seekerwill be available on March 15, 2019.






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Shiny New Bases

I've been meaning to return to the Orlocks to re-do their bases and finish the Heavy Bolter and Juves for more than a couple of years now. I started on the bases last week. They're the new Underhive bases, painted in colors to match the old cardboard terrain. I've got another six that I plan to match to a piece out of Outlanders. Looking at the figures now, I also think I'm going to go back and re-highlight most of them. I thought these were good four years ago, I can definitely do better now.






Movie Review--Captain Marvel

"Without us, you're only human."
--Supreme Intelligence, Captain Marvel


Far from being the misandrist and gratuitous movie some fallaciously expected, Captain Marvel is a largely excellent film that both stands well on its own and integrates well into other MCU entries.  With connections to the first Avengers film, Infinity War, and Endgame, Captain Marvel definitely ties into important franchise plot points--but never in ways that detract from its own script.  Its tone is far more consistent than that of many other fairly recent MCU offerings, despite featuring plenty of comedy, drama, and action, and it becomes clear early on that the relationships and development of the central characters are its greatest strength.  It only took 14 years for Marvel to release another female-led superhero film following Elektra, but the results are fantastic.


Production Values

The occasional strange CGI shot (like when Carol is falling before she triggers her flight ability) fails to poison the usual effectiveness of the colorful visuals.  After the use of some duller aesthetics near the beginning, vibrant colors become more and more prominent, especially once Carol Danvers learns the full extent of her powers.  As for Danvers, internet trolls who expected Brie Larson to be incapable of giving a fitting performance were mistaken in their assumptions (when the hell are people going to stop pretending like they can know a film's quality before its release?).  Her demeanor naturally changes from stoic to comedic to depressed when needed.  Danvers' arc isn't about a significant transformation of her character, like with Wonder Woman or Iron Man, but is instead one about self-discovery.

Many of Brie's greatest moments, though, are not the ones where she displays her incredible powers or learns crucial information about herself; her greatest moments are the ones where she interacts with Samuel L. Jackson.  The best aspect of the movie by far is the relationship between Carol and Nick, which is realized with superb writing and with great acting on the parts of both Larson and Jackson.  In fact, Fury's lines give him the opportunity to show a side of the character that is more playful and friendly than anything he has revealed elsewhere in the MCU. 

Offering a great performance of his own, Ben Mendelsohn proves himself to be a standout actor, playing the Skrull representative Talos with a gravity that still allows for instances of humor.  Many of the supporting characters are utilized excellently, and the imbecilic fears that Captain Marvel would use its titular hero in a way that degrades the male characters were completely unfounded.  The script incorporates multiple strong male and female characters without ever pitting one gender against the other.  Lastly, the soundtrack for the film is superior to many of the mediocre, generic scores for other MCU movies.  With exceptions like The Incredible Hulk, most Marvel movies from 2008 onward have been accompanied by very lackluster soundtracks, but Captain Marvel's sets itself apart from the others, with an appropriate emphasis on the techno genre that fits into the science fiction atmosphere very well.  The use of actual songs is also noteworthy!


Story

Spoilers!

After being captured by a shapeshifting alien race known as the Skrulls, Vers, a member of warrior society called the Kree, escapes her confinement only to struggle with seemingly suppressed memories.  Her escape leads her to Earth, where a young Nick Fury works on behalf of S.H.I.E.L.D.  Vers hopes to return to her fellow Kree soldiers, who hope to prevent a Skrull takeover of the earth.

The Skrull already have a presence on the planet, however, and the true nature of the Kree-Skrull war is far more morally ambiguous than Vers initially thinks.  Vers discovers that she actually was a native of Earth, Carol Danvers, before she was taken by the Kree and trained to be a talented warrior, forced to question her allegiance to her faction in light of the new information.  The Tesseract and Ronan the Accuser make appearances, all of which provide context for later events of the MCU.


Intellectual Content

The script lightly touches upon epistemic issues involving memory, but no philosophical theme is developed beyond a superficial level, unlike with Doctor Strange.


Conclusion

Captain Marvel is one of the MCU's best "origin" stories--it is more of a partial origin story, since the movie opens long after Carol obtains her powers--blending comedy, characterization, and lore significance into a mostly coherent whole.  It has some sporadic flaws, but the overall product is exactly what the MCU should be delivering at this point.  There is a sense in which Captain Marvel is intended to excite fans for Endgame, yet it also remains a great standalone film that celebrates the rich cinematic history of the MCU--plus, it stands alongside Wonder Woman as one of the only superhero movies directed or, in this case, co-directed by a woman!  I eagerly await the return of Carol Danvers in Endgame!  Thanos' days are numbered.


Content:
1. Violence:  There are plenty of fights involving fists, energy blasts, and weaponry, though blood is only seen on some occasions.  Nothing shown onscreen is graphic.
2. Profanity:  Variations of "shit" are used twice, with other minor expletives scattered throughout.

MSSA's 2019 Western Cape Provincial Championships - 23 & 24 March 2019

Mind Sports South Africa
You want to be selected for the 2019 Protea Team, then read this.

MSSA's 2019 Gauteng Provincial Championships is part of the process of selecting the 2018 Protea teams that will attend the various World Championships and participate in various test matches.

All gamers are reminded that MSSA's 2019 Gauteng Provincial Championships are an open championship. In other words any registered player is entitled to enter the championship – no matter where they live, or their category of membership. 

You may contact MSSA at mindsportscorrespondence@gmail.com

Details are as follows:
Board gaming: https://esportscommentator.blogspot.com/2019/02/board-gaming-mssas-23rd-western-cape.html
Esports: https://esportscommentator.blogspot.com/2019/02/esports-mssas-23rd-western-cape.html
Wargaming: https://esportscommentator.blogspot.com/2019/02/wargames-mssas-23rd-western-cape.html

Championship Details:


Hosting Club: Curro Durbanville
VenueCurro Durbanville, 1 Memento Drive, Sonstraal Heights, Durbanville 
Entry date:  8 March 2019
Date23 & 24 March 2019

Member clubs must enter their teams/players on the entry form sent to member clubs.

Also read:

Done With Amos Yee





Given that I had previously supported Singapore's dissident blogger Amos Yee, I feel a responsibility to comment on the revelations that he has endorsed the legalization of child pornography and sexual relations between adults and minors. As free speech advocate, I not only believe in the right of people to speak, even people we detest, without undue interference, but that the righteous must use our speech to counter the poisonous ideas others wish to spread. To think that one who's unjust imprisonment violated the UN Convention's Rights of the Child, would then endorse the violation of the rights of other children. Yee has rightfully gained asylum in the United States, but I recommend that all those who supported his release, utilize their own free speech to condemn his filth in the strongest possible terms.


In a series of tweets, Yee decided to extrapolate on his views of child pornography, which sound like the ramblings of a disgruntled NAMBLA member, "Child porn is not rape, children can give consent to fucking. If you can provide evidence that all child porn is non-consensual, show it." He also said, "Children should have the rights to fuck, the high possibility of them making a regrettable decision is not enough to take away their rights." When confronted, Yee tends to weasel his way out of this position, saying that he only advocated for sex between adults and thirteen or fourteen year olds. This is wrong on so many fronts. The first is that this still counts as statutory rape in many regions. The second is that statutory rape laws tend to differentiate between teens having sex with one another, and teens having sex with adults. The third is that he routinely referred to "children", not teens, in his arguments, and has himself tweeted, "If you're fucking a baby and he moves away in fear, that's rape don't do it. If he likes it continue possibility is low but still." Yee, thinking that he had eloquently rebutted any arguments against child pornography, then proceeded to prove Godwin's Law and refer to his critics as a "bunch of bloody fascists." Talk like this is disgusting, and reveals him less provocative intellectual, and more churlish edgelord.


Some will argue that he's only eighteen, and many adolescents tend to carry reactionary and ill-informed viewpoints. This is true, but I knew no one, and I mean no one, in middle school or high school, even the worst of them, who would've advocated for child pornography in the slightest. I couldn't imagine being friends with such a kid. I'd argue that, given he's still young, it's all the more important that he be held to account for his regressive views, lest he keep them into adulthood. In this respect, Yee's critics are doing him a good favor in the long run. If Yee fancies himself smart enough to criticize religion and government, then he'd better be damn well smart enough to know that child pornography is among the most grotesque forms of rape.

To Singaporean critics of the government, you have lost an activist. Yee had certainly brought up important points of debate regarding free speech laws and the legacy of Lee Kuan Yew, but his inconsistency on human rights have destroyed his credibility. You don't need cretins like him in the fight for more equal rights, indeed, you're probably better off. To the skeptic community, I ask that we look in the mirror, and decide whether or not critiquing religion and liberalism is sufficient criteria to overlook reprehensible behavior. While the skeptic convention, Mythicist Milwaukee, disinvited Yee for standing by his child pornography comments, they saw little issue with inviting a "rational skeptic" who subsequently boasted of taunting a sexual assault victim, and received applause.

Amos Yee fought for his free speech and won it, but even in America, free speech comes with consequences. Here, we do not imprison or fine those who hold views we despise. Instead, we expose, critique, and alienate their positions, depriving them of oxygen, until those holding them are left dishonored and ashamed.




2018 Serious Games Showcase & Challenge Winners Announced At I/ITSEC

Image credit: 13th Serious Games Showcase & Challenge
HoloLAB Champions by Schell Games wins Best Business Game and Best XR Game at the Serious Games Showcase Awards ceremony earlier today

The seven categories of SGS&Cwinners were announced today at the Awards Ceremony in the Innovation Showcase, Booth 2288: Best Business-Developed Serious Game; Best Government-Developed Serious Game; Best Student-Developed Serious Game; Best XR Serious Game; Innovation Award; Students' Choice Award; and finally, what some might consider the most prestigious award, the People's Choice Award.

The SGS&Cprovides a showcase of best-in-class learning games submitted by business, government and student developers, and awards noteworthy games to recognize their achievements. The true uniqueness of the SGS&C is that every I/ITSEC "player" has the chance to play the games, talk with the developers, and cast a vote for the coveted SGS&C People's Choice Award (the I/ITSEC badge includes a special SGS&C ballot that allows us to help determine the winner).

The SGS&Cbrings international award winning games to us through partnerships with the Simulation Australasia host of the Australasian Simulation Congress (ASC) SGS&C, and South America's Brazilian Independent Games (BIG) Festival. These international winners automatically earn spots as finalists in the SGS&C, are eligible for awards, and are featured at I/ITSEC on the exhibit floor.

Image credit: Serious Games Showcase & Challenge @ I/ITSEC 2018
Innovation Showcase, Booth 2288

And the seven winners are:

Schell Games is this year's winner of the Best Business Developed Game Award & Best XR Game with HoloLAB Champions, a VR game that provides students with a safe, fun space to practice basic chemistry lab skills.


The 2018 Best Government Game Award went to Difficult Airway Algorithm and Rescue Cricothyrotomy (DAARC) by Veterans Health Administration Employee Education System-eLearning. This game improves the recognition of airway emergency and the early identification of a cannot intubate cannot ventilate situation.


Tablecraftby the FIEA is this year's Best Student Developed Game! This VR game increases the player's familiarity with the elements, acronyms, atomic masses, and groups on the Periodic Table of Elements.


This year has once again highlighted games that employ characteristics or techniques that enhance the game in a new or different way through the competition for the Innovation Award. Dental Madness by FullSail is the 2018 SGS&C Innovation Award winner! This VR game helps dental students learn fundamental techniques.


This year's Students' Choice winner is Code of Aegis by the University of Houston Clear Lake & Tietronix! This STEM engagement game focuses on teaching computer science aptitude, critical thinking & programming skills.


And the People's Choice Award went to Gloob Rescue, developed by Design Interactive, Inc.! This rehabilitation focused game assists children with cerebral palsy to expand upper limb strength, range of motion, and rehabilitation progress. 


Belated 2017 Game Jam Wrap-Up!

Fall semester, you participated in the 2017 UA Fall Game Jam! All of your submissions were amazing, as always.

This semester's theme was... ALCHEMY!




Here are all the games! Let us know if we missed any!

Ascend - An ambitious Metroidvania game!

Alchemy Dungeon - A halarious visual novel!

Alchemy Mama - An alchemy-themed cooking game!

AL-chess-EMY - Chess, but with alchemy!

Ether Pursuit - A frantic multiplayer potion flinging party game!

Downfall - A stylish platformer!


This Can Be Erased - A puzzle-platformer with different potions to play with!

The winning game this semester was....



"This Can Be Erased"



Congratulations to everyone who participated! You're all officially game developers now! 



Check out this photo album from the jam!

See all of you next semester for our 2018 April 6th Spring Game Jam!


Introducing Android Q Beta

Posted by Dave Burke, VP of Engineering

In 2019, mobile innovation is stronger than ever, with new technologies from 5G to edge to edge displays and even foldable screens. Android is right at the center of this innovation cycle, and thanks to the broad ecosystem of partners across billions of devices, Android's helping push the boundaries of hardware and software bringing new experiences and capabilities to users.

As the mobile ecosystem evolves, Android is focused on helping users take advantage of the latest innovations, while making sure users' security and privacy are always a top priority. Building on top of efforts like Google Play Protect and runtime permissions, Android Q brings a number of additional privacy and security features for users, as well as enhancements for foldables, new APIs for connectivity, new media codecs and camera capabilities, NNAPI extensions, Vulkan 1.1 support, faster app startup, and more.

Today we're releasing Beta 1 of Android Q for early adopters and a preview SDK for developers. You can get started with Beta 1 today by enrolling any Pixel device (including the original Pixel and Pixel XL, which we've extended support for by popular demand!) Please let us know what you think! Read on for a taste of what's in Android Q, and we'll see you at Google I/O in May when we'll have even more to share.

Building on top of privacy protections in Android

Android was designed with security and privacy at the center. As Android has matured, we've added a wide range of features to protect users, like file-based encryption, OS controls requiring apps to request permission before accessing sensitive resources, locking down camera/mic background access, lockdown mode, encrypted backups, Google Play Protect (which scans over 50 billion apps a day to identify potentially harmful apps and remove them), and much more. In Android Q, we've made even more enhancements to protect our users. Many of these enhancements are part of our work in Project Strobe.

Giving users more control over location

With Android Q, the OS helps users have more control over when apps can get location. As in prior versions of the OS, apps can only get location once the app has asked you for permission, and you have granted it.

One thing that's particularly sensitive is apps' access to location while the app is not in use (in the background). Android Q enables users to give apps permission to see their location never, only when the app is in use (running), or all the time (when in the background).

For example, an app asking for a user's location for food delivery makes sense and the user may want to grant it the ability to do that. But since the app may not need location outside of when it's currently in use, the user may not want to grant that access. Android Q now offers this greater level of control. Read the developer guide for details on how to adapt your app for this new control. Look for more user-centric improvements to come in upcoming Betas. At the same time, our goal is to be very sensitive to always give developers as much notice and support as possible with these changes.

More privacy protections in Android Q

Beyond changes to location, we're making further updates to ensure transparency, give users control, and secure personal data.

In Android Q, the OS gives users even more control over apps, controlling access to shared files. Users will be able to control apps' access to the Photos and Videos or the Audio collections via new runtime permissions. For Downloads, apps must use the system file picker, which allows the user to decide which Download files the app can access. For developers, there are changes to how your apps can use shared areas on external storage. Make sure to read the Scoped Storage changes for details.

We've also seen that users (and developers!) get upset when an app unexpectedly jumps into the foreground and takes over focus. To reduce these interruptions, Android Q will prevent apps from launching an Activity while in the background. If your app is in the background and needs to get the user's attention quickly -- such as for incoming calls or alarms -- you can use a high-priority notification and provide a full-screen intent. See the documentation for more information.

We're limiting access to non-resettable device identifiers, including device IMEI, serial number, and similar identifiers. Read the best practices to help you choose the right identifiers for your use case, and see the details here. We're also randomizing the device's MAC address when connected to different Wi-Fi networks by default -- a setting that was optional in Android 9 Pie.

We are bringing these changes to you early, so you can have as much time as possible to prepare. We've also worked hard to provide developers detailed information up front, we recommend reviewing the detailed docs on the privacy changes and getting started with testing right away.

New ways to engage users

In Android Q, we're enabling new ways to bring users into your apps and streamlining the experience as they transition from other apps.

Foldables and innovative new screens

Foldable devices have opened up some innovative experiences and use-cases. To help your apps to take advantage of these and other large-screen devices, we've made a number of improvements in Android Q, including changes to onResume and onPause to support multi-resume and notify your app when it has focus. We've also changed how the resizeableActivity manifest attribute works, to help you manage how your app is displayed on foldable and large screens. To you get started building and testing on these new devices, we've been hard at work updating the Android Emulator to support multiple-display type switching -- more details coming soon!

Sharing shortcuts

When a user wants to share content like a photo with someone in another app, the process should be fast. In Android Q we're making this quicker and easier with Sharing Shortcuts, which let users jump directly into another app to share content. Developers can publish share targets that launch a specific activity in their apps with content attached, and these are shown to users in the share UI. Because they're published in advance, the share UI can load instantly when launched.

The Sharing Shortcuts mechanism is similar to how App Shortcuts works, so we've expanded the ShortcutInfo API to make the integration of both features easier. This new API is also supported in the new ShareTarget AndroidX library. This allows apps to use the new functionality, while allowing pre-Q devices to work using Direct Share. You can find an early sample app with source code here.

Settings Panels

You can now also show key system settings directly in the context of your app, through a new Settings Panel API, which takes advantage of the Slices feature that we introduced in Android 9 Pie.

A settings panel is a floating UI that you invoke from your app to show system settings that users might need, such as internet connectivity, NFC, and audio volume. For example, a browser could display a panel with connectivity settings like Airplane Mode, Wi-Fi (including nearby networks), and Mobile Data. There's no need to leave the app; users can manage settings as needed from the panel. To display a settings panel, just fire an intent with one of the new Settings.Panel actions.

Connectivity

In Android Q, we've extended what your apps can do with Android's connectivity stack and added new connectivity APIs.

Connectivity permissions, privacy, and security

Most of our APIs for scanning networks already require COARSE location permission, but in Android Q, for Bluetooth, Cellular and Wi-Fi, we're increasing the protection around those APIs by requiring the FINE location permission instead. If your app only needs to make peer-to-peer connections or suggest networks, check out the improved Wi-Fi APIs below -- they simplify connections and do not require location permission.

In addition to the randomized MAC addresses that Android Q provides when connected to different Wi-Fi networks, we're adding new Wi-Fi standard support, WPA3 and Enhanced Open, to improve security for home and work networks as well as open/public networks.

Improved peer-to-peer and internet connectivity

In Android Q we refactored the Wi-Fi stack to improve privacy and performance, but also to improve common use-cases like managing IoT devices and suggesting internet connections -- without requiring the location permission.

The network connection APIs make it easier to manage IoT devices over local Wi-Fi, for peer-to-peer functions like configuring, downloading, or printing. Apps initiate connection requests indirectly by specifying preferred SSIDs & BSSIDs as WiFiNetworkSpecifiers. The platform handles the Wi-Fi scanning itself and displays matching networks in a Wi-Fi Picker. When the user chooses, the platform sets up the connection automatically.

The network suggestion APIs let apps surface preferred Wi-Fi networks to the user for internet connectivity. Apps initiate connections indirectly by providing a ranked list of networks and credentials as WifiNetworkSuggestions. The platform will seamlessly connect based on past performance when in range of those networks.

Wi-Fi performance mode

You can now request adaptive Wi-Fi in Android Q by enabling high performance and low latency modes. These will be of great benefit where low latency is important to the user experience, such as real-time gaming, active voice calls, and similar use-cases.

To use the new performance modes, call WifiManager.WifiLock.createWifiLock() with WIFI_MODE_FULL_LOW_LATENCY or WIFI_MODE_FULL_HIGH_PERF. In these modes, the platform works with the device firmware to meet the requirement with lowest power consumption.

Camera, media, graphics

Dynamic depth format for photos

Many cameras on mobile devices can simulate narrow depth of field by blurring the foreground or background relative to the subject. They capture depth metadata for various points in the image and apply a static blur to the image, after which they discard the depth metadata.

Starting in Android Q, apps can request a Dynamic Depth image which consists of a JPEG, XMP metadata related to depth related elements, and a depth and confidence map embedded in the same file on devices that advertise support.

Requesting a JPEG + Dynamic Depth image makes it possible for you to offer specialized blurs and bokeh options in your app. You can even use the data to create 3D images or support AR photography use-cases in the future. We're making Dynamic Depth an open format for the ecosystem, and we're working with our device-maker partners to make it available across devices running Android Q and later.

With Dynamic Depth image you can offer specialized blurs and bokeh options in your app.

New audio and video codecs

Android Q introduces support for the open source video codec AV1. This allows media providers to stream high quality video content to Android devices using less bandwidth. In addition, Android Q supports audio encoding using Opus - a codec optimized for speech and music streaming, and HDR10+ for high dynamic range video on devices that support it.

The MediaCodecInfo API introduces an easier way to determine the video rendering capabilities of an Android device. For any given codec, you can obtain a list of supported sizes and frame rates using VideoCodecCapabilities.getSupportedPerformancePoints(). This allows you to pick the best quality video content to render on any given device.

Native MIDI API

For apps that perform their audio processing in C++, Android Q introduces a native MIDI API to communicate with MIDI devices through the NDK. This API allows MIDI data to be retrieved inside an audio callback using a non-blocking read, enabling low latency processing of MIDI messages. Give it a try with the sample app and source code here.

ANGLE on Vulkan

To enable more consistency for game and graphics developers, we are working towards a standard, updateable OpenGL driver for all devices built on Vulkan. In Android Q we're adding experimental support for ANGLE on top of Vulkan on Android devices. ANGLE is a graphics abstraction layer designed for high-performance OpenGL compatibility across implementations. Through ANGLE, the many apps and games using OpenGL ES can take advantage of the performance and stability of Vulkan and benefit from a consistent, vendor-independent implementation of ES on Android devices. In Android Q, we're planning to support OpenGL ES 2.0, with ES 3.0 next on our roadmap.

We'll expand the implementation with more OpenGL functionality, bug fixes, and performance optimizations. See the docs for details on the current ANGLE support in Android, how to use it, and our plans moving forward. You can start testing with our initial support by opting-in through developer options in Settings. Give it a try today!

Vulkan everywhere

We're continuing to expand the impact of Vulkan on Android, our implementation of the low-overhead, cross-platform API for high-performance 3D graphics. Our goal is to make Vulkan on Android a broadly supported and consistent developer API for graphics. We're working together with our device manufacturer partners to make Vulkan 1.1 a requirement on all 64-bit devices running Android Q and higher, and a recommendation for all 32-bit devices. Going forward, this will help provide a uniform high-performance graphics API for apps and games to use.

Neural Networks API 1.2

Since introducing the Neural Networks API (NNAPI) in 2017, we've continued to expand the number of operations supported and improve existing functionality. In Android Q, we've added 60 new ops including ARGMAX, ARGMIN, quantized LSTM, alongside a range of performance optimisations. This lays the foundation for accelerating a much greater range of models -- such as those for object detection and image segmentation. We are working with hardware vendors and popular machine learning frameworks such as TensorFlow to optimize and roll out support for NNAPI 1.2.

Strengthening Android's Foundations

ART performance

Android Q introduces several new improvements to the ART runtime which help apps start faster and consume less memory, without requiring any work from developers.

Since Android Nougat, ART has offered Profile Guided Optimization (PGO), which speeds app startup over time by identifying and precompiling frequently executed parts of your code. To help with initial app startup, Google Play is now delivering cloud-based profiles along with APKs. These are anonymized, aggregate ART profiles that let ART pre-compile parts of your app even before it's run, giving a significant jump-start to the overall optimization process. Cloud-based profiles benefit all apps and they're already available to devices running Android P and higher.

We're also continuing to make improvements in ART itself. For example, in Android Q we've optimized the Zygote process by starting your app's process earlier and moving it to a security container, so it's ready to launch immediately. We're storing more information in the app's heap image, such as classes, and using threading to load the image faster. We're also adding Generational Garbage Collection to ART's Concurrent Copying (CC) Garbage Collector. Generational CC is more efficient as it collects young-generation objects separately, incurring much lower cost as compared to full-heap GC, while still reclaiming a good amount of space. This makes garbage collection overall more efficient in terms of time and CPU, reducing jank and helping apps run better on lower-end devices.

Security for apps

BiometricPrompt is our unified authentication framework to support biometrics at a system level. In Android Q we're extending support for passive authentication methods such as face, and adding implicit and explicit authentication flows. In the explicit flow, the user must explicitly confirm the transaction in the TEE during the authentication. The implicit flow is designed for a lighter-weight alternative for transactions with passive authentication. We've also improved the fallback for device credentials when needed.

Android Q adds support for TLS 1.3, a major revision to the TLS standard that includes performance benefits and enhanced security. Our benchmarks indicate that secure connections can be established as much as 40% faster with TLS 1.3 compared to TLS 1.2. TLS 1.3 is enabled by default for all TLS connections. See the docs for details.

Compatibility through public APIs

Another thing we all care about is ensuring that apps run smoothly as the OS changes and evolves. Apps using non-SDK APIs risk crashes for users and emergency rollouts for developers. In Android Q we're continuing our long-term effort begun in Android P to move apps toward only using public APIs. We know that moving your app away from non-SDK APIs will take time, so we're giving you advance notice.

In Android Q we're restricting access to more non-SDK interfaces and asking you to use the public equivalents instead. To help you make the transition and prevent your apps from breaking, we're enabling the restrictions only when your app is targeting Android Q. We'll continue adding public alternative APIs based on your requests; in cases where there is no public API that meets your use case, please let us know.

It's important to test your apps for uses of non-SDK interfaces. We recommend using the StrictMode method detectNonSdkApiUsage() to warn when your app accesses non-SDK APIs via reflection or JNI. Even if the APIs are exempted (grey-listed) at this time, it's best to plan for the future and eliminate their use to reduce compatibility issues. For more details on the restrictions in Android Q, see the developer guide.

Modern Android

We're expanding our efforts to have all apps take full advantage of the security and performance features in the latest version of Android. Later this year, Google Play will require you to set your app's targetSdkVersion to 28 (Android 9 Pie) in new apps and updates. In line with these changes, Android Q will warn users with a dialog when they first run an app that targets a platform earlier than API level 23 (Android Marshmallow). Here's a checklist of resources to help you migrate your app.

We're also moving the ecosystem toward readiness for 64-bit devices. Later this year, Google Play will require 64-bit support in all apps. If your app uses native SDKs or libraries, keep in mind that you'll need to provide 64-bit compliant versions of those SDKs or libraries. See the developer guide for details on how to get ready.

Get started with Android Q Beta

With important privacy features that are likely to affect your apps, we recommend getting started with testing right away. In particular, you'll want to enable and test with Android Q storage changes, new location permission states, restrictions on background app launch, and restrictions on device identifiers. See the privacy documentation for details.

To get started, just install your current app from Google Play onto a device or Android Virtual Device running Android Q Beta and work through the user flows. The app should run and look great, and handle the Android Q behavior changes for all apps properly. If you find issues, we recommend fixing them in the current app, without changing your targeting level. Take a look at the migration guide for steps and a recommended timeline.

Next, update your app's targetSdkVersion to 'Q' as soon as possible. This lets you test your app with all of the privacy and security features in Android Q, as well as any other behavior changes for apps targeting Q.

Explore the new features and APIs

When you're ready, dive into Android Q and learn about the new features and APIs you can use in your apps. Take a look at the API diff report, the Android Q Beta API reference, and developer guides as a starting point. Also, on the Android Q Beta developer site, you'll find release notes and support resources for reporting issues.

To build with Android Q, download the Android Q Beta SDK and tools into Android Studio 3.3 or higher, and follow these instructions to configure your environment. If you want the latest fixes for Android Q related changes, we recommend you use Android Studio 3.5 or higher.

How do I get Android Q Beta?

It's easy - you can enroll here to get Android Q Beta updates over-the-air, on any Pixel device (and this year we're supporting all three generations of Pixel -- Pixel 3, Pixel 2, and even the original Pixel!). Downloadable system images for those devices are also available. If you don't have a Pixel device, you can use the Android Emulator, and download the latest emulator system images via the SDK Manager in Android Studio.

We plan to update the preview system images and SDK regularly throughout the preview. We'll have more features to share as the Beta program moves forward.

As always, your feedback is critical, so please let us know what you think — the sooner we hear from you, the more of your feedback we can integrate. When you find issues, please report them here. We have separate hotlists for filing platform issues, app compatibility issues, and third-party SDK issues.

Igi 2 High Compressed Pc Game | High Compress

IGI 2 High Compressed Pc Game 



The story has been presented in cinemas, shown before and after each mission, in which animated characters have been presented in real-time and pre-recorded speeches. The objectives of the missions should be completed before the end of the mission. Simple approaches are not encouraged, stealth and hidden tricks give the player a better score, rank, and possibility to survive, the highest ranking "David Jones" is possible. There are many paths for each mission, the most obvious and most discouraging is noisy, because, in every mission, Jones is Outmount. Each mission provides an opportunity to ignore or ignore them without finding large groups of enemies. Some missions also require that the entire operation is done without detecting it.At the beginning of a new game, you can choose a level of difficulty, changing the number of Jones balls before the dying, enemy intelligence and the group's AI, as well as the number of backups available.








Jones is equipped with locking latches, and secure crackers make it able to force entry into a locked room or safely, making neutral and secret entry into restricted areas and buildings, as well as military secrets or personal information and objects Receive. Remote-controlled CR-4 explosives are also available for use on certain ground targets, meaning that large structures can be safely destroyed, with the exception of Jones. Airstrikes can be called for certain missions, using a laser designer to indicate ground targets for bombing.

SYSTEM REQUIREMENTS :
  • OS: Win XP 32
  • Processor: Intel Pentium III / AMD Duron 2.0GHz
  • Graphics: AMD Radeon 7000 64mb or NVIDIA GeForce 2 MX 100/200 32MB
  • System Memory: 128 MB RAM
  • Storage: 1.5 GB Hard drive space
  • DirectX 8 Compatible Graphics Card


Note: we don't provide any crack files in this website, we only update compressed games.

Credits: IGI 2




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